Wyrd Games Official Store | Tabletop Games & Miniatures

How to Choose Between Malifaux and Through the Breach for Your Group

How to Choose Between Malifaux and Through the Breach for Your Group

By Wyrd Games Official Store | Tabletop Games & Miniatures | Published: 2026-09-15

Category: Confronti

Malifaux vs Through the Breach comes down to one question: does your group want to fight with miniatures on a table, or tell stories with dice and character sheets? Here is how to decide.

Quick answer

Choose Malifaux if your group wants a competitive miniatures game with two players, a Fate Deck, and crews built around keywords. Choose Through the Breach if your group wants a tabletop RPG where a Game Master runs a story and players build characters with a rulebook and spell deck. The two share a setting but almost nothing else at the table.

Malifaux and Through the Breach both live in the same twisted city, but they ask completely different things of your group. One is a two-player miniatures game decided by cards and schemes. The other is a roleplaying game decided by a Game Master, dice, and whatever terrible idea your character has next.

That shared setting is exactly why the choice gets confusing. If you already own Malifaux miniatures, you may assume Through the Breach is a natural next step. It can be, but only if your group actually wants to roleplay rather than push models across a table.

What each game actually asks of your group

Malifaux is a competitive miniatures game for two players. You build a crew around a faction and keyword, deploy onto a table with terrain, and play through turns using a Fate Deck instead of dice. Games reward knowing your models' abilities and reading your opponent's schemes. Through the Breach is a roleplaying game. One person runs the session as the Game Master, everyone else plays a single character, and the story can run for months across a campaign.

The practical difference is who is responsible for the fun. In Malifaux, both players share that job through list building and in-game decisions. In Through the Breach, the Game Master carries most of the preparation, and the players respond to the world the GM presents.

  • Malifaux: two players, fixed crews, one session is a complete game.
  • Through the Breach: one GM plus several players, one session is a chapter in a longer story.

Time and money before your first session

Malifaux has a low floor and a high ceiling. A starter box gets two players onto the table, but miniatures in the Malifaux line are generally supplied unpainted, and many require preparation and assembly before they are playable. Budget an evening with clippers and glue before your first game, plus paint if you care about that part. Through the Breach needs the Through the Breach Core Rulebook and, realistically, a group that can commit to a recurring schedule.

Ongoing costs also diverge. Malifaux grows through additional boxes as you explore a faction. Through the Breach grows through expansion books and supplements that add character options and campaign material.

  • Assembly and painting are part of Malifaux, not an optional extra.
  • Through the Breach costs less in hobby supplies and more in scheduling discipline.

Crew building versus character building

Malifaux list building is tight and tactical. Keywords and faction restrictions shape what you can bring, and every model you add changes how the crew functions. A Guild Augmented crew, for example, leans on armor and mechanical support, while an Arcanist Witness crew wins through misdirection rather than raw damage. You are optimizing a small force, not telling a story about it.

Through the Breach character building is looser and more personal. You are deciding who your character is, what they believe, and what they are willing to do. The mechanics support the fiction rather than the other way around. Players who love spreadsheets may find Malifaux more satisfying; players who love backstory will gravitate to Through the Breach.

  • Try Malifaux if you enjoy tight, repeatable list optimization.
  • Try Through the Breach if you enjoy long-form character arcs.

Can you use Malifaux miniatures in Through the Breach?

Yes, and it is one of the better reasons to own both. Through the Breach has its own miniature line, and Malifaux models make perfectly good stand-ins for characters and monsters on a battle map. If your group already paints Malifaux crews, you have a head start on the visual side of a campaign.

The reverse does not hold. Through the Breach miniatures are not balanced as Malifaux crews, and the catalog does not present them as such. Treat the two lines as separate games that happen to share a shelf, not as interchangeable parts.

  • Shared setting, shared shelf space, separate rules.
  • Do not assume a Through the Breach miniature has a Malifaux profile.

How to test both without committing

The cheapest test is a single session. For Malifaux, borrow or buy a starter box and play one game with pre-built crews. For Through the Breach, run one short scenario using the core rulebook and pre-generated characters before anyone writes a full backstory. One evening tells you more than any comparison article.

If your group is split, run Malifaux as your regular game night and use Through the Breach as an occasional change of pace. The setting does the connective work for you, and nobody has to abandon the game they prefer.

  • Schedule a one-shot of each before buying a full collection.
  • A split group can rotate both games rather than choosing one.

The trade-offs, side by side

  • Malifaux gives you a complete game in one evening: Two players, fixed crews, and a Fate Deck mean you can finish a satisfying match in a couple of hours. The trade-off is that miniatures are supplied unpainted and many require preparation and assembly, so your first session includes hobby time. Pick Malifaux if your group meets irregularly but wants every session to feel complete.
  • Through the Breach gives you a story that builds: A Game Master and a committed group can run a campaign for months, and expansion books keep adding material. The trade-off is that the game stalls completely if one person cannot make it, and the GM does most of the preparation. Pick Through the Breach if your group has a reliable weekly slot and someone eager to run it.
  • Both share a setting, neither shares rules: Owning Malifaux miniatures gives you painted stand-ins for a Through the Breach battle map, which saves real money. What it does not give you is a Malifaux profile for Through the Breach models, because the two lines are balanced for different games. Buy into the game you will actually play first, then let the other borrow from it.

Relevant products from the Wyrd catalog

  • Malifaux Third Edition: Protect and Serve: Guardians and Riotbreakers put armor between the Guild and anyone questioning its authority. Faction: Guild. Keyword: Augmented. Contents: Guardians x2, Riotbreakers x3. Miniatures are 32mm heroic scale, supplied unpainted in high-quality plastic, and require preparation and assembly. A concrete example of how Malifaux keywords shape a crew: an Augmented force trades speed for a mechanical shield wall, which is the kind of decision you make before the game rather than during it.
  • Malifaux Third Edition: Invisible Ink: Leger de Main and Marco Bonatti turn scholarship into misdirection, hidden clauses, and magical conclusions. Faction: Arcanists. Keyword: Witness. Contents: Leger de Main, Marco Bonatti. Miniatures are 32mm heroic scale, supplied unpainted in high-quality plastic, and require preparation and assembly. Shows the other end of Malifaux design: a two-model box that wins through trickery rather than durability, so the same game supports very different playstyles.
  • Malifaux Third Edition: Madness of Malifaux Expansion Book: The Burning Man's arrival brought chaos to Malifaux and shook the world to its core, but his sudden disappearance worried its people even more. The faint of heart barricade themselves inside their homes, hiding in fear. This is the shared fiction both games draw on. If the setting is what appeals to you, the expansion book is the cheapest way to find out before committing to either rules system.

Which one should your group buy?

Choose Malifaux if you want

  • A two-player competitive game you can finish in one evening
  • Crew building around factions and keywords, with clear list-building decisions
  • A hobby component you enjoy, including assembly and painting

Choose Through the Breach instead if you want

  • A group of four or more players who all want to participate every session
  • Collaborative storytelling rather than head-to-head competition
  • No interest in assembling or painting models before you can play

If you are still unsure, buy the cheaper entry point for each and run one session of both. Your group will tell you within an evening whether it wants a card-driven skirmish or a campaign, and that answer is worth more than any side-by-side comparison.

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