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Penny Dreadful Voyage Volume: Your Through the Breach FAQ

Penny Dreadful Voyage Volume: Your Through the Breach FAQ

By Wyrd Games Official Store | Tabletop Games & Miniatures | Published: 2026-11-05

Category: Product Reviews

Six one-shot Through the Breach adventures in one book. Get answers on contents, format, and whether Voyage Volume fits your Fatemaster shelf.

What’s inside Penny Dreadful: Voyage Volume?

What adventures are included?
The volume collects six one-shot adventures: Badlands Invitational, The House That December Built, Voyage to the Moon, Into the Logic Engine, The Dead Tide, and A Night in Hallow. Each was previously available only in digital form.
Is this a campaign or a collection of standalone scenarios?
It’s a collection of six one-shots—self-contained adventures that can be run individually. The supplied description calls them “six very different ways for the Fated to end up somewhere they never expected,” and notes they can be inserted between longer campaign arcs.
Do I need other books to run these adventures?
The catalog record does not list required core books or supplements. You’ll need the Through the Breach rules to play, but the supplied information doesn’t confirm whether additional sourcebooks are necessary for any specific adventure.

Product snapshot

  • Penny Dreadful: Voyage Volume: Six One-Shots in One Volume Confirms this is a bound collection of six standalone adventures, not a single campaign.
    Penny Dreadful: Voyage Volume
    Penny Dreadful: Voyage Volume
  • Penny Dreadful: Voyage Volume: Voyage Volume collects six one-shot adventures previously available only in digital form, giving Fatemasters a shelf-ready supply of travel, discovery, and strange destinations. Explains the book’s purpose: a physical compilation of digital-only adventures for Fatemasters who want ready material.
  • Penny Dreadful: Voyage Volume: Format: Six-adventure Penny Dreadful collection. Sets expectations for the book’s structure—six distinct adventures in one printed volume.

How does Voyage Volume work at the table?

Are these one-shots suitable for a single session?
The product description calls them “one-shot adventures,” which typically means they’re designed to be completed in one session. The supplied information doesn’t specify exact playtimes, so plan based on your group’s pace.
Can I drop these adventures into an ongoing campaign?
Yes—the catalog explicitly says the collection is “best for Fatemasters who want flexible single-session stories, travel hooks, or adventures to insert between longer campaign arcs.”
Do the adventures share a theme or setting?
They’re linked by a broad theme of travel, discovery, and strange destinations. Settings range from the Badlands to the moon to a construct’s inner realm, so expect variety rather than a single continuous storyline.

Is Voyage Volume a good buy for a Fatemaster?

What kind of Fatemaster gets the most use from this book?
If you run Through the Breach and want a stock of self-contained adventures you can pull out between campaign arcs, this collection is aimed at you. It’s less useful if you only run long, tightly connected campaigns and rarely use one-shots.
How does it compare to buying the digital adventures separately?
The catalog states these adventures were previously available only in digital form; Voyage Volume collects them in one printed book. The supplied information doesn’t include separate digital prices or page counts, so compare current listings if that matters to you.
Does the book include player handouts or maps?
The supplied record does not confirm whether handouts, maps, or other play aids are included. Treat that as unconfirmed rather than assuming either way.

One adventure to illustrate the range

  • Penny Dreadful: Voyage Volume: The Dead Tide: Explore an ancient ship that is not as abandoned as it seems. Shows the kind of self-contained, exploration-focused scenario the collection offers—useful for gauging whether the tone fits your group.

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