The Other Side Titan Box Guide: When to Field a Titan
By Wyrd Games Official Store | Tabletop Games & Miniatures | Published: 2026-10-14
Category: أدلة الشراء
Learn when a The Other Side Titan Box earns its place in your Company, how Titans differ from Unit Boxes, and the trade-offs to weigh before you buy.
Quick answer
Buy a The Other Side Titan Box when you want one durable centerpiece that anchors your Company and can operate without constant support. Choose a Unit Box instead when you need more models to hold objectives and absorb losses. If you are unsure, start with a Unit Box and add a Titan once your games regularly include enough room and firepower to justify it.
What a Titan Box actually gives you
A Titan Box contains a single large model that acts as a mobile strongpoint for its Company. It is not a replacement for a squad; it is a focal piece you build around. The supplied Titan in this catalog, The Other Side: Dreadnought, is a three-legged Abyssinian gun platform with human crews, Gatling guns, and the ability to cross rough terrain and crush infantry underfoot. That combination means a Titan contributes both ranged pressure and board presence, which is why it often becomes the model your opponent plans around.
Titan Box vs Unit Box: the real trade-off
The Titan Box versus Unit Box decision is about concentration versus coverage. A Titan concentrates durability, damage, and threat into one activation, so losing it hurts more. A Unit Box spreads your investment across several models, which is more forgiving when you need to hold multiple objectives or recover from a bad turn. Neither is strictly better; the right pick depends on how your Company already wins games.
- Pick a Titan when your list lacks a durable anchor or a model that can threaten distant targets.
- Pick a Unit Box when you need more activations, more board coverage, or more bodies to trade.
- If your local games are small or objective-heavy, a Unit Box usually does more work per purchase.
When to use a Titan in The Other Side
Use a Titan when your Company already has a clear job for it. A Titan that advances alone becomes a target; a Titan supported by squads that can screen, repair, or benefit from its firepower is far more effective. The Mechanized Infantry box is a good example of that relationship: its gunners can pilot and repair an attached Titan, so the squad and the Titan reinforce each other rather than competing for the same role. If you are building around a Titan, plan at least one unit that can support it.
How Titans fit into army building
In The Other Side army building, a Titan is a commitment. It takes up a meaningful part of your Company's capacity and asks you to protect it. That is usually worth it when your plan is to push one lane hard or to anchor a firebase that your other units play around. It is usually not worth it when your plan depends on spreading across the table and scoring with many small units. Decide which of those two games you actually play before you buy.
Practical buying advice
If you are new to The Other Side, buy one Unit Box first and play a few games. You will learn whether your Company feels short on durability or short on bodies. If it feels short on durability, a Titan Box is the natural next purchase. If it feels short on bodies, another Unit Box is the better answer. This order of buying keeps your collection useful and avoids a large model that sits on the shelf because your games never have room for it.
Decision rules for buying a Titan Box
- Buy a Titan if your Company lacks a durable anchor: If your games regularly end with your units pushed off objectives because nothing can hold ground, a Titan gives you a model that can absorb attention and keep working. Checkpoint: can you name the unit that will support it?
- Buy a Unit Box first if you are still learning the game: Unit Boxes are cheaper, easier to transport, and teach you how your Company actually plays. They also let you test multiple playstyles before committing to a large model. Checkpoint: have you played at least three games with your current list?
- Match the Titan to your allegiance and plan: A Titan is not interchangeable across factions. The Dreadnought is an Abyssinian gun platform, while the Karkinoi are Gibbering Hordes melee creatures. Buy the Titan that fits the Company you already own. Checkpoint: does the Titan share your allegiance and support your win condition?
- Skip the Titan if your games are small or objective-heavy: Titans take up space and points. If your typical game is tight on space or decided by many small units scoring, a Titan may rarely earn its cost. Checkpoint: will the Titan get enough room to matter?
Product facts to know
- The Other Side: Dreadnought: Three legs carry Abyssinia's design philosophy straight through the enemy line. Built as a mobile gun platform with human crews firmly in control, the Dreadnought crosses rough terrain, crushes infantry underfoot, and keeps its Gatling guns firing in the thick of battle. This is a Titan that wants to be in the fight, not hiding in the back. If your Company needs a model that can push forward and keep shooting, the Dreadnought fits that role.
- The Other Side: Mechanized Infantry: Abyssinia's primary firebase does more than hold the center. Trained machine gunners advance beside the Walker they can pilot and repair, combining disciplined ranged fire with a mobile Battle Cannon that punishes distant targets. This Unit Box gives you a squad that supports a Titan directly. If you already own a Titan, this is one of the clearest ways to make it more reliable.
- The Other Side: Karkinoi: The Hordes have no shortage of bodies, but sometimes the tide needs claws. Karkinoi are fast, durable melee creatures that create fodder, thrive around Reinforcement Tokens, and grow more dangerous as the swarm builds momentum. This shows the opposite approach: instead of one Titan, you get a fast, durable squad that keeps coming. If your games reward pressure and numbers, this Unit Box may serve you better than a Titan.
Is a Titan Box right for you?
Best for
- Players who want a durable centerpiece that anchors their Company and draws enemy attention.
- Abyssinian players building around a firebase that can push forward and keep firing.
- Players whose games are large enough to give a Titan room to operate.
Not for
- New players still learning the game who have not yet tested their Company in several games.
- Players who need more activations and board coverage rather than one large model.
- Anyone whose local games are small, objective-heavy, or decided by many cheap units.



